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NPC Generator

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Advanced [show]


Hugh Tyndall, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. He wears his chestnut hair up. His brown eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the north. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the north. From there he went from mercenary job to mercenary job. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Pacifist. Bonds: Job, Immigrant, Adventurer, Rich. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Hugh Tyndall, Male Human Paladin 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)8 (-1) 18 (+4)11 (+0)
Skills Perception +7, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 600 gp.


Social Check DCs


Kyle Lindsay, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and to clean up the streets

Ideals: Artistic. Bonds: Attractive, Guardian, Nature. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Kyle Lindsay, Male Human Druid 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)8 (-1) 14 (+2)12 (+1)
Skills Medicine +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 500 gp. Rhodochrosite (11 gp). Eye agate (11 gp). Jasper (80 gp). Red garnet (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Cooper, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. He keeps his brown hair in a flapper bob. His eyes are gray and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done he does not care how it got done.

History: Kody was born with his father's beautiful face. He dropped out of school before completing his studies. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Justice, Professionalism, Logical. Bonds: Attractive, Adventurer. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Kody Cooper, Male Human Expert 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)17 (+3) 12 (+1)12 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 20000 cp. White pearl (120 gp). Jet (120 gp). 2 Thunderstones. 4 Tanglefoot bags.


Social Check DCs


Hunter Acton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is lengthy and is close to two feet long. His fierce amber eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When he was but 8 years old his parents immigrated from the north. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Enemies, Immigrant. Occupation: Interpreter

Voice: Switch between two voices

Attributes [hide]

Hunter Acton, Male Human Paladin 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Allerton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a white handlebar mustache and slicked back white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Insane, Shy, Ugly. Bonds: Rich. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Allerton, Male Human Aristocrat 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 42 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)9 (-1) 11 (+0)16 (+3)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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