Balimaar Lincoln, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man typically wears blue cloth garments or leather armor. His hair is cut close to his head. His eyes are hazel and beady.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Jeweler, who enjoyed hunting, Balimaar was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered poetry. He now mingles about in high society.
Motivation: To pay off his debts; and money/treasure
Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Rich, Nature. Occupation: Sellsword
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Black pearl (600 gp). Aquamarine (600 gp).
Adelard Blakely, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tight fitting blue shirt and pants. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his dancing dream.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Athletic, Justice, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Sculptor
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2900 sp. Red garnet (120 gp).
Godfrey Nash, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he sports white clothing, slightly heavier than average wear. His silver hair is slicked back into a classic pompadour. This gray eyed easterner is not easily forgotten.
Personality: He exudes charisma. He is a tour de force of persuasion. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Laborer.
Motivation: He is terrified, and will act out of fear; and wants to open a new tavern
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Military, Job. Occupation: Laborer
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 4 Smokesticks.
Gunter Altham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear brown tank tops with green pants. His hair is auburn and curly. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He got into the Sellsword business at a young age. He helped his mother out around the business and became quite the natural. He's also a talented Fisher, but doesn't like to broadcast it.
Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business
Ideals: Athletic, Passionate. Bonds: Has a crush, Adventurer, Job. Occupation: Sellsword
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp.
Randal Burton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a custom-built plate barding that's adorned with blue lining and desert motifs. He keeps his black hair in a flapper bob. His gray eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He served in the navy to pay for his family's outstanding loans. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Joker. Flaws: Ugly. Bonds: Religious, Military. Occupation: Doctor
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Ignan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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