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Advanced [show]


Gomory Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple brown line shooting up and back down. He carries with him a set of quarterstaffs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. He has amber eyes and a yellow hat with a brown feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to fit into much smaller and tighter spaces than normal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Barbarian school at a young age so that he could practice his necromantic talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Fighting, Impeccable, Gifted. Flaws: Mundane. Occupation: Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Compton, Male Human Barbarian 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 63 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)4 (-3) 11 (+0)10 (+0)
Skills Arcana +0, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 100 pp. Moonstone (30 gp). Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Brandon, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is also unnaturally pale. His blonde hair is long and unkept. His ears are large.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Religious. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Ernest Brandon, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alexandre Mitchell, Male Human [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his black robe, and he perpetually has his hand crossbow ready. He has wavy red hair. His violet eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alexandre took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and he is content

Ideals: Fighting. Flaws: Mundane, Impulsive. Bonds: Mentor, Nature. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Alexandre Mitchell, Male Human Warlock 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)12 (+1) 10 (+0)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 34000 sp.


Social Check DCs


Roland Chatham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. His silver hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.

History: Born to a poor family in the city he treasured whatever gifts he got. His homeland was ravaged by war and he spent much of his life rebuilding it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Logical. Flaws: Shy, PTSD. Bonds: Attractive, Poor. Occupation: Herbalist

Voice: Hard of hearing, loud

Attributes [hide]

Roland Chatham, Male Human Commoner 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)18 (+4) 16 (+3)12 (+1)
Skills Arcana +7, Athletics +4
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Sylvan, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 500 gp. Aquamarine (400 gp). Sard (50 gp).


Social Check DCs


Manfred Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His eyes are gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Manfred was born the youngest of three triplets. His first spouse was a Weaver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To settle down with his crush; and he has a crush on the local weaver

Flaws: Depressed, Antagonistic. Bonds: Family, Has a crush. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Manfred Eastoft, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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