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NPC Generator

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Advanced [show]


Henry Alton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear white clothing when he does not wear armor. His white hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady gray eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. His childhood dream was to be a Interpreter, but he was a colossal failure. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and sabotage a competitor

Ideals: Joker. Flaws: Ugly, Forgetful. Bonds: Rich, Job. Occupation: Cartwright

Voice: Voice breaks

Attributes [hide]

Henry Alton, Male Human Monk 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Aldous Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a pastel scarf. He is portly but not overly obese. He has a red handlebar mustache and slicked back red hair. His eyes are amber and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Cook for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job

Ideals: Impeccable. Bonds: Family, Military, Job. Occupation: Cook

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Atterton, Male Human Bard 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +4, Survival +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 2000 sp. White opal (1000 gp). Blue quartz (14 gp). Pink pearl (80 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item.


Social Check DCs


Everard Altham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars, and a wedding ring on his right hand. His black hair is smooth and relatively long. He has hazel eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As long as the job gets done he does not care how it got done.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Everard took refuge in the large cave and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and an old rival family wants him found

Ideals: Disciplined, Professionalism. Bonds: In love, Poor, Nature. Occupation: Bounty Hunter

Voice: Sensual and smooth

Attributes [hide]

Everard Altham, Male Human Paladin 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)15 (+2) 14 (+2)16 (+3)
Skills Intimidation +5, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Bullseye lantern. 1 Disguise kit.


Social Check DCs


Hunter Barclay, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man is generally well dressed albeit a few years behind the times. He wears his silver hair down. His gray unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Hunter was born in the north. At a young age he loved to build and create. Cursed with unlife at a very young age, Hunter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to protect his home

Ideals: Joker, Persistence. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hunter Barclay, Male Human Ranger 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 900 sp.


Social Check DCs


Everard Merton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky blue painted plate armor. He keeps his black hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 7 years old his parents immigrated from the south. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and a deep hatred of brigands

Ideals: Joker, Logical. Flaws: Secretive. Bonds: Attractive, Immigrant. Occupation: Knight

Voice: Smooth and feminine

Attributes [hide]

Everard Merton, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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