Guy Camden, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His hair is red and curly. His brown unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born blind and as such lacked many opportunities for work. He married young, but lost his spouse to dire rats. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud
Ideals: Joker. Flaws: Disease, Depressed. Bonds: Attractive, Enemies. Occupation: Hunter
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 40 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Auran
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Hunter Axton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. He has shaved his head bald. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He would rather hide behind his crafts than deal with other people.
History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Addict, Shy. Bonds: Adventurer, Religious. Occupation: Bricklayer
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Just what you see.
Lance Thackeray, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a white collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has moderate length silver hair. His eyes, though not visible through his cowl, are green.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He inherited the family business which he has now maintained for 7 years.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job
Ideals: Joker, Logical. Flaws: Greedy. Bonds: Poor, Job. Occupation: Weaver
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: Aquamarine (400 gp). 4 Antitoxin. 4 Acid flasks.
Raymond Tindall, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and brown with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Raymond was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Raymond's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Lazy, Antagonistic. Bonds: Attractive. Occupation: Roofer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Undercommon, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Hugh Brady, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. He wears his chestnut hair up in a very large beehive style do. His eyes are gray and catlike.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He hasn't been sleeping well lately.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he is unsatisfied with his job
Ideals: Justice. Flaws: Insomniac. Bonds: Immigrant, Job, Enemies. Occupation: Soapmaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 8000 cp. Brown-green garnet (60 gp). Sardonyx (80 gp). Obsidian (12 gp). Violet garnet (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
