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NPC Generator

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Advanced [show]


Gunter Harlow, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is bald on top and has large brown tufts of hair around his ears. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.

History: The child of northern immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: An old rival family wants him found.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Family. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Gunter Harlow, Male Human Warrior 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)11 (+0) 12 (+1)11 (+0)
Skills Religion +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 4000 sp. Golden yellow topaz (1100 gp). Iolite (80 gp). Rich purple corundum (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram England, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. His father was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Beggar and was forced into it by his family; and wants to raise his children well

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Poor, Family. Occupation: Beggar

Voice: Low and grunting

Attributes [hide]

Bertram England, Male Human Warlock 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 10 (+0)7 (-2)
Skills Intimidation +0, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 100 gp.


Social Check DCs


Alexandre Weld, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. He wears his red hair up. His eyes, though not visible through his cowl, are violet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Rich, Religious. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alexandre Weld, Male Human Expert 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)7 (-2) 5 (-3)9 (-1)
Skills Medicine -1, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20 pp.


Social Check DCs


Aldous Merton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is an epitome of beauty. He has golden hair. His fierce green eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and he feels threatened by others

Flaws: Shy, Fearful. Bonds: Rich, Attractive, Slave. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Aldous Merton, Male Human Rogue 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 17 (+3)8 (-1)
Skills Deception +1, Stealth +1
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


Alexandre Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His tied-back hair is red. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.

History: Gifted from a young age, Alexandre studied abroad. After coming to the age of reason, Alexandre took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Farmer

Voice: Draws out vowels

Attributes [hide]

Alexandre Beitz, Male Human Wizard 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 500 gp. Alexandrite (400 gp). Obsidian (7 gp). Golden yellow topaz (400 gp). Silver pearl (80 gp).


Social Check DCs

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