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Advanced [show]


Wymar Huckabee, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a blue suit. His white hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Huckabee, Male Human Wizard 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)11 (+0) 7 (-2)13 (+1)
Skills Arcana +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 7000 sp. Deep green spinel (50 gp). Red garnet (50 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs


William Blankley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of glaives on his belt, each one with a opal on the hilt. His hair is long and silver with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. His hazel eyes are passionate and lively.

Personality: He is irascible and easily irritated. He also hits on women, regardless of circumstances.

History: He was born into a rich family. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Rich, Job. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

William Blankley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)13 (+1) 8 (-1)15 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Trym Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a red coat. His silver hair is lengthy and is close to two feet long. His eyes are violet and he is always smoking a pipe.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. In the meantime he has taken over work as a Soapmaker and occasionally as a mercenary.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Justice, Fighting. Flaws: Racist. Bonds: Adventurer, Job. Occupation: Soapmaker

Voice: Jamaican accent

Attributes [hide]

Trym Heiser, Male Human Barbarian 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)14 (+2) 15 (+2)12 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 100 gp. Alexandrite (200 gp). Peridot (40 gp). Moonstone (40 gp). Zircon (40 gp).


Social Check DCs


Lance Middleton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a blue tunic with grey highlights, and long blue pants that bunch up around his shoes. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.

Motivation: He would like to get married and retire; and to prove his worth to the world

Flaws: Shy, Impulsive. Bonds: Rich, Family, Has a crush. Occupation: Stylist

Voice: Rolls R's

Attributes [hide]

Lance Middleton, Male Human Aristocrat 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 18 (+4)9 (-1)
Skills Intimidation +1, Medicine +6
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Hematite (4 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Langston, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. His brown hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Lance Langston, Male Human Druid 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 16000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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