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Advanced [show]


Justin Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He is portly but not overly obese. He has a small bristly mustache and wavy blonde hair. His violet unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Justin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Justin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Justin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is terrified, and will act out of fear; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Disease, Fearful. Bonds: Immigrant, Adventurer. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Justin Rayden, Male Human Adept 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Insight +6, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 500 gp. Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


Balimaar Quinton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white tunic with green highlights, and long brown pants that bunch up around his shoes. His golden hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.

History: Balimaar was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Opinionated, Fighting. Flaws: Fearful, PTSD. Bonds: Attractive. Occupation: Body Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Balimaar Quinton, Male Human Warrior 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 8 (-1)13 (+1) 11 (+0)9 (-1)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Charles Yardley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a black vest and prefers grey and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His left hand appears badly burned and disfigured. His brown hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.

History: He was raised in a white middle class family as the only child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and he is content

Flaws: Ugly, Impulsive, Fearful, Mundane. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Charles Yardley, Male Human Ranger 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 11 (+0)8 (-1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


William Fawcett, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Sellsword does. He carries with him a set of nunchakus, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a desert tribe. His childhood dream was to be a Mayor, but he was a colossal failure. He has achieved small success as a Sellsword.

Motivation: Sabotage a competitor; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

William Fawcett, Male Human Aristocrat 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)17 (+3) 13 (+1)12 (+1)
Skills Intimidation +4, Religion +6
Senses Passive Perception 11
Languages Common, Orc, Druidic, Auran
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 200 gp. Eye agate (16 gp). Fire opal (1100 gp). Azurite (16 gp).


Social Check DCs


Randal Branson, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. He keeps his chestnut hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Randal is depressed about a lot of things. He tends to be a nihilist. Further he is a bit of a stoner and is frequently out of it.

History: Randal was born in the south. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Marshal for hire.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Persistence. Flaws: Ugly, Depressed, Addict. Bonds: Job. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Randal Branson, Male Human Warrior 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)13 (+1) 18 (+4)13 (+1)
Skills Sleight of Hand +4, Survival +7
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1000 sp.


Social Check DCs

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