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NPC Generator

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Advanced [show]


Rolf Browning, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Marshal. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He then took over the family business and is one of the better Marshal for hire.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Rolf Browning, Male Human Fighter 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)11 (+0) 11 (+0)10 (+0)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a tan feathered hat and tan clothes. His blonde hair is knotted and matted. His blue eyes dart from person to person.

Personality: Eccentric and domineering, Lewis will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his sister.

Ideals: Extrovert, Gifted, Persistence. Bonds: Family. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Lewis Gentry, Male Human Wizard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)10 (+0) 12 (+1)16 (+3)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. 1 Darkwood Shield. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Miles Mitchell, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern man wears light armors faded through time and improper care. He has no hair. He has several tiny jet earrings on each ear.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Miner profession.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Miner again.

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Miles Mitchell, Male Human Cleric 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Randal Preston, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears grey painted combat armor at almost all times, and his gloved hand is found clutching a lance. His red hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Randal was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found.

Ideals: Optimist. Bonds: Adventurer, Family, Enemies. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Randal Preston, Male Human Paladin 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1000 sp.


Social Check DCs


Heward Ainsworth, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears his hair in dreadlocks. His eyes are brown and catlike.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the west his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Gifted. Flaws: Forgetful. Bonds: Poor. Occupation: Detective

Voice: Sore throat, cough

Attributes [hide]

Heward Ainsworth, Male Human Barbarian 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)7 (-2) 11 (+0)9 (-1)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs

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