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Advanced [show]


Gilbert Nibley, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is kept up in a ponytail inside a deerstalker hat. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fortune-teller father left him crippled. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent father; and a deep hatred of gnolls

Flaws: Addict, Antagonistic, Disease. Bonds: Family, Nature, Enemies. Occupation: Fisher

Voice: German accent

Attributes [hide]

Gilbert Nibley, Male Human Ranger 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)9 (-1) 13 (+1)4 (-3)
Skills Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Rhodochrosite (9 gp). Alexandrite (700 gp). Zircon (70 gp). Golden pearl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of daggers on his belt, each one with a amber on the hilt. His brown hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Shy. Bonds: Family, Religious, Mentor. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Gerald Branson, Male Human Ranger 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Colby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He likes to wear yellow tank tops with grey pants. His hair is blonde and curly. He has several tiny aquamarine earrings on each ear.

Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Logical. Flaws: Shy, Secretive. Bonds: Rich. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Dustin Colby, Male Human Commoner 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Clerebold Graham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his sickle. Beneath his clothing is a huge mess of scar tissue. He wears a top hat to cover his moderate length golden hair. His eyes are amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Slave. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Clerebold Graham, Male Human Wizard 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Deception +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. He has a chestnut handlebar mustache and slicked back chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Map Maker business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Expand his business; and further expansion of business

Ideals: Fighting. Flaws: Racist. Bonds: Nature, Job, Guardian. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Hubert Pinkerton, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Gold dragon comb with red garnet eye (900 gp).


Social Check DCs

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