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NPC Generator

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Advanced [show]


Hunter Adley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears professional attire. He sports a flattop hair cut. His eyes are likewise amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He feeds upon the attention of others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Miner mother left him crippled. He inherited the family business which he has now maintained for 7 years.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Hunter Adley, Male Human Bard 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)9 (-1) 15 (+2)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40 pp. Chalcedony (80 gp). Lapis lazuli (4 gp). Moss agate (4 gp). Lapis lazuli (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Shipley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Ploughman. His blonde hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: He wants to get laid; and he is greedy

Flaws: Insomniac, Antagonistic, Ugly. Bonds: Rich, Job, Has a crush. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Bertram Shipley, Male Human Warlock 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Drogo Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a brown scarf. He is portly but not overly obese. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with finding treasure.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and to reunite with his absent mother

Flaws: Shy. Bonds: Adventurer, Family, Rich, Job. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Drogo Brandon, Male Human Bard 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 18 (+4)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 200 gp. Hematite (15 gp). Citrine (30 gp). Rhodochrosite (15 gp). 1 Minor magic item.


Social Check DCs


Reynard Fulton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright violet and blue, and wears rings and necklaces with large, colorful gems. His hair is silver and very short. His green eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. As long as the job gets done he does not care how it got done.

History: Reynard was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Professionalism, Persistence. Flaws: Shy. Bonds: Rich, Family. Occupation: Unemployed

Voice: Raspy

Attributes [hide]

Reynard Fulton, Male Human Fighter 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1200 gp. Banded agate (16 gp). Blue quartz (16 gp). Star rose quartz (30 gp). Hematite (16 gp).


Social Check DCs


Randal Dayton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Mercenary. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has blue eyes.

Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Randal was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to open a new tavern; and he has a crush on the local unemployed

Flaws: Insane, Mundane. Bonds: Job, Rich, Has a crush. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Randal Dayton, Male Human Wizard 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)16 (+3) 12 (+1)15 (+2)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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