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Advanced [show]


Godfrey Tatum, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail, and sports empty pouches on his belt. He has a small bristly mustache and wavy black hair. He has green eyes and a black hat with a grey feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school before completing his studies. He has set out to sabotage the competition.

Motivation: To reunite with his old friends; and he is greedy

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Courier

Voice: Prounounces S like Z

Attributes [hide]

Godfrey Tatum, Male Human Paladin 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 14
Hit Points 41 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Investigation +6, Survival +5
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Halfling
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Heiser, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a desert tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Adventurer, Nature. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Charles Heiser, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 1 Holy water. 1 Thunderstones. 1 Everburning torch.


Social Check DCs


Norman Law, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Sage uniform. He is portly but not overly obese. He has a small bristly mustache and wavy blonde hair. He has several tiny ruby earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He comes from a rich eastern family. Cursed with vampirism at a very young age, Norman has worked very hard to control his curse. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new sage responsibilities is difficult

Flaws: Disease. Bonds: Job, Rich, Adventurer, Religious. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Norman Law, Male Human Paladin 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 72 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)16 (+3) 15 (+2)16 (+3)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 7000 sp.


Social Check DCs


Wymar Payton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting brown shirt and pants. He wears a Stetson hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He invites people to come help in his community garden.

History: Born to a Miller, his father struggled to pay the bills. His father was a soldier and died while he was still young. Wymar was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted, Philantrophist. Bonds: Poor, Military. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Wymar Payton, Male Human Cleric 9
Medium (5'1") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (1300 gp). Silver comb with moonstones (900 gp). 1 Minor magic item.


Social Check DCs


Anthony Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple brown line shooting up and back down. He carries with him a set of morningstars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his silver hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He feeds upon the attention of others.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in morningstar use. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A deep hatred of drow; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Cartwright

Voice: Voice breaks

Attributes [hide]

Anthony Skelton, Male Human Bard 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)14 (+2) 17 (+3)13 (+1)
Skills Religion +5, Stealth +2
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: Silver chalice with lapis lazuli gems (60 gp). A roughly beaten golden orb (60 gp).


Social Check DCs

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