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NPC Generator

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Advanced [show]


Robert Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears just a blue suit. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Further he is a bit of a stoner and is frequently out of it.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Optimist. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Robert Gentry, Male Human Barbarian 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)9 (-1) 13 (+1)16 (+3)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Roger Ogden, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His red hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He doesn't get along with people that don't share his tastes; and he loathes his own lifestyle

Ideals: Entrepeneur, Gifted, Impeccable. Flaws: Depressed, Secretive. Bonds: Attractive. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Roger Ogden, Male Human Adept 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Gracey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He keeps his golden hair in a pixie cut. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Gardener business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Antagonistic, Racist. Bonds: Job. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Rolf Gracey, Male Human Ranger 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Red spinel (120 gp). Lapis lazuli (7 gp). Alexandrite (1200 gp). Aquamarine (1200 gp).


Social Check DCs


Wymar Walpole, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Wymar studied abroad. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Wymar's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Ideals: Joker, Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Wymar Walpole, Male Human Bard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)9 (-1) 7 (-2)14 (+2)
Skills Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Aldous Elton, Male Human [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of strength on his torso. His red hair is singed and shortened. He has several tiny ruby earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is harsh and unforgiving.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Engraver.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Aldous Elton, Male Human Commoner 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)11 (+0) 9 (-1)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Onyx (30 gp). 1 Masterwork Light steel shield.


Social Check DCs

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