Gilbert Darlington, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with poetry.
History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his sister's freedom.
Motivation: He is not mentally stable, and does not behave rationally; and to unite with his sister
Ideals: Artistic. Flaws: Shy, Insane. Bonds: Family, Job. Occupation: Mortician
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 600 gp.
Everard Gladstone, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time, and carries hand crossbows. He has a very tight haircut. This violet eyed northerner is not easily forgotten.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the north to a Locksmith, Everard learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Slave, Adventurer. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. Tourmaline (120 gp). Amber (120 gp). Carnelian (60 gp).
Guy Royal, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. He wears a broad hat to hide his balding. His eyes are a pleasant brown.
Personality: He is irascible and easily irritated. Around other people he will do his best to conceal his emotions and appear jolly.
History: When he was but 8 years old his parents immigrated from the north. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many gnolls want him driven away; and he wants revenge against gnolls
Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Roofer
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 40 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 16 (+3) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 40000 cp. Golden yellow topaz (1100 gp). Moonstone (20 gp).
Alex Easton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a deerstalker hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Alex was born in the north. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered north to less war torn lands. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Justice, Extrovert, Persistence. Flaws: PTSD. Bonds: Attractive. Occupation: Barber
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 600 gp.
Nicholas Emsworth, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of death around his neck, and a morningstar on his belt. His hair is chestnut and curly. His brown eyes have a joyful gleam in them most of the time.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Nicholas has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss
Ideals: Fighting, Justice, Philantrophist. Flaws: Ugly, Disease. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. 2 Smokesticks. 1 Alchemist’s fire.
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