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Advanced [show]


Theobald Gresham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. He has wavy auburn hair. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise he seems alert and responsive.

History: Born in the west to a Blacksmith, Theobald learned a great deal about his father's area of expertise. A gifted student he started as a Mayor, but he got bored and became a Blacksmith. He became a Blacksmith soon after.

Motivation: Wants to raise his children well; and nothing but the best is good enough for him

Ideals: Impeccable, Professionalism. Bonds: Job, Family. Occupation: Blacksmith

Voice: Speaks with back of mouth

Attributes [hide]

Theobald Gresham, Male Human Wizard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Soames, Male Human [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his shortbow always slung over his shoulder. He carries with him a set of shortbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His green eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Military, Nature. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Wymar Soames, Male Human Ranger 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Manfred Tattersall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green costume with the symbols of his god on his torso. His red hair is kept up in a ponytail inside a broad hat. His green eyes peer out from beneath his broad green hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He enjoys reading and quiet.

History: Born to a Barkeep, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A strong sense of loyalty to Human people.

Ideals: Disciplined, Logical. Flaws: Racist. Bonds: Poor. Occupation: Performer

Voice: Hissing voice

Attributes [hide]

Manfred Tattersall, Male Human Wizard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 7 (-2)17 (+3) 10 (+0)12 (+1)
Skills History +5
Senses Passive Perception 10
Languages Common, Druidic, Orc, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 17000 sp.


Social Check DCs


Solomon Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown deerstalker hat and brown clothes. He carries with him a set of warhammers on his belt, each one with a emerald on the hilt. He wears a deerstalker hat to cover his moderate length golden hair. He wears an eyepatch.

Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.

History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Solomon's homeland. Solomon decided to take the middle way and become a bodyguard. He has dedicated himself to building a better world.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Banker

Voice: Farmer accent

Attributes [hide]

Solomon Deighton, Male Human Paladin 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills History +4, Survival +5
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Rock crystal (30 gp). Aquamarine (300 gp). White opal (700 gp). Amethyst (50 gp). 1 Minor magic item.


Social Check DCs


Lance Wallace, Male Human [Permalink]

Personal [hide]

Description: This man wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized amber on his right hand. His black hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He takes great joy in being the best Locksmith in town.

History: A powerful wizard made him what he is. Like his mother and his sister before him, after school he went straight into learning to become a Locksmith. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk.

Flaws: Insane. Bonds: Rich, Adventurer, Job, Mentor. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Lance Wallace, Male Human Warrior 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)13 (+1) 11 (+0)10 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 4 Antitoxin. 4 Thunderstones.


Social Check DCs

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