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NPC Generator

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Advanced [show]


Gunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. His skin is fair and his fingers are delicate and long. He has wavy white hair. His violet eyes dart from person to person to random spaces in the air.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Impeccable, Artistic, Entrepeneur. Flaws: Mundane. Bonds: Family. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Gunter Eastoft, Male Human Adept 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 19 (+4)11 (+0) 14 (+2)15 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 13000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Ashley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. He has moderate length black hair. He has violet eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Charles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.

Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Family, Rich. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Charles Ashley, Male Human Sorcerer 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)12 (+1) 18 (+4)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 37000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lewis Crawford, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a blue armored body suit, with a simple yellow line shooting up and back down. His whole body is exceptionally muscular. His hair, while still mostly black, has prominent grey streaks. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of southern immigrants he idolized his father. A freak accident while working with his Miner father left him crippled. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Philantrophist, Optimist. Flaws: Disease. Bonds: Immigrant. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Lewis Crawford, Male Human Warlock 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)10 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Athletics +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Charles Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears a small hat to hide his balding. His violet eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. Cursed with lycanthropy at a very young age, Charles has worked very hard to control his curse. During his travels, Charles and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Charles discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Charles fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly, Impulsive, Disease. Bonds: Adventurer. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Charles Gentry, Male Human Warrior 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Stealth +5, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs


Rolf Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. His silver hair is braided into rings. His eyes are a pleasant blue.

Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.

History: Born in the south to a Slave Trader, Rolf learned a great deal about his father's area of expertise. Cursed with a spirit at a very young age, Rolf has worked very hard to control his curse. He became a Slave Trader soon after.

Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Job, Adventurer. Occupation: Slave Trader

Voice: Russian accent

Attributes [hide]

Rolf Brixton, Male Human Wizard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 17 (+3)14 (+2)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs

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