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NPC Generator

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Advanced [show]


Theodoric Tindall, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. His small hat is riddled with cuts and holes. His blue eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theodoric is combative with any and all who dare try his patience in the slightest.

History: Born in the south his family was never financially stable. Through the years after Theodoric was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Theodoric's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and to end his boredom

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Theodoric Tindall, Male Human Commoner 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Deception +6, Stealth +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Aldous Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His golden hair is still thick. His eyes are a pleasant gray.

Personality: He acts crazy and hedonistic. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a slaver, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered west to less war torn lands. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Slave Trader, and he later adopted a second son.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Hedonist, PTSD. Bonds: Family, Mentor. Occupation: Slave Trader

Voice: Nasally tone

Attributes [hide]

Aldous Berkeley, Male Human Commoner 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)5 (-3) 14 (+2)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 4000 sp.


Social Check DCs


William Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. His chestnut hair has been sun bleached extensively. His eyes, though not visible through his cowl, are gray.

Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast desert. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he wants revenge against brigands

Flaws: Shy, Fearful. Bonds: Attractive, Nature, Military, Enemies. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Dalton, Male Human Barbarian 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 5 (-3)13 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp. Aquamarine (500 gp).


Social Check DCs


Robert Wesley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a simple blue robe with tan stripes complete with hood. With a patchy white beard and wild white hair. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a great chef.

History: He was born in the north, but his parents moved at a very young age to the west. He has had some formal painting training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Gifted, Artistic. Flaws: Depressed. Bonds: Adventurer, Immigrant. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Robert Wesley, Male Human Commoner 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)10 (+0) 18 (+4)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Drogo Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fancy grey suit. His hair is brown and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of orcs once and for all.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. He struck the Fisher job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Enemies, Military, Job. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Drogo Altham, Male Human Commoner 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)17 (+3) 13 (+1)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Auran, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Sardonyx (30 gp). Black pearl (600 gp). Hematite (10 gp). Black pearl (600 gp). 1 Half-Plate. 1 Chain shirt. 1 Masterwork Light steel shield. 1 Darkwood Shield.


Social Check DCs

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