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NPC Generator

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Advanced [show]


Nicholas Mitchell, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tattered old clothes. He has styled his brown hair well, parting it to the right. His violet eyes lackadaisically let the world flow into them.

Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and Nicholas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Shepherd, his father struggled to pay the bills. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Flaws: Ugly, Depressed. Bonds: Poor, Job, Military. Occupation: Crown-heir

Voice: Scratchy, weak

Attributes [hide]

Nicholas Mitchell, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 15 (+2)5 (-3)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Deep green spinel (60 gp). Fire opal (600 gp). Rich purple corundum (600 gp).


Social Check DCs


Gomory Watson, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear grey pants and tee shirts. His golden hair is singed and shortened. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Gifted. Flaws: Ugly, Shy, Antagonistic. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Watson, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1800 sp. 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs


Gilbert Merton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He likes to wear ponchos typically of a light blue in addition to tight pants. With a patchy black beard and wild black hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Bather job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Guardian, Rich, Mentor, Job, Religious. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Gilbert Merton, Male Human Rogue 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)16 (+3) 14 (+2)15 (+2)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Goblin, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ernest Morton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky yellow painted plate armor. He carries with him a set of greataxes on his belt, each one with a ruby on the hilt. He has shaved his head bald. His hazel eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He has set out to sabotage the competition.

Motivation: To be a Butcher again.

Ideals: Fighting, Optimist. Bonds: Military, Job. Occupation: Spy

Voice: Sore throat, cough

Attributes [hide]

Ernest Morton, Male Human Ranger 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 12 (+1)7 (-2)
Skills Persuasion +0, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Drogo Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long black hair kept up in a rat tail. His thin eyebrows rest above his beady gray eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a mountains tribe. He worked as a nervous Butcher and found it very stressful. He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: Expand his business; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Butcher

Voice: Mumbles to self between sentences

Attributes [hide]

Drogo Graeme, Male Human Warrior 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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