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Hunter Stanley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His auburn hair is cut short with large spiked bangs in the front. His gray eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. Hunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Hunter lived on a farm with his father, near the main road leading to a nearby town. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in shortbow use. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Family, Enemies. Occupation: Animal Trainer

Voice: Breathy voice

Attributes [hide]

Hunter Stanley, Male Human Barbarian 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 80 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)10 (+0) 13 (+1)19 (+4)
Skills Animal Handling +4, Deception +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1400 gp.


Social Check DCs


Drogo Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a green collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He carries with him a set of kukris, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is braided into rings. His ears are large.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is a Jackalwere in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting, Justice. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Drogo Eastoft, Male Human Adept 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp.


Social Check DCs


Guy Garfield, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears rags and sports a simple walking cane. His top hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Adventurer profession.

History: Born to a Adventurer, his mother struggled to pay the bills. A gifted student he started as a Adventurer, but he got bored and became a Sellsword. He then took over the family business and is one of the better Sellsword for hire.

Motivation: Expand his business; and to get a good night's sleep

Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Guy Garfield, Male Human Monk 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Everburning torch.


Social Check DCs


Nicholas Hackney, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears baggy blue pantaloons and a violet scarf. Beneath his clothing is a huge mess of scar tissue. His moppish red hair is in a traditional bowl cut. He has gleaming, smiling gray eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.

Motivation: To unite with his brother; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Slave, Family. Occupation: Shoemaker

Voice: Rolls R's

Attributes [hide]

Nicholas Hackney, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Large well-done wool tapestry (500 gp). Silver comb with moonstones (800 gp). 1 Minor magic item.


Social Check DCs


Bernard Charlton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy chestnut hair. He has blue eyes and a blue hat with a white feather.

Personality: Bernard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. His first spouse was a Bookbinder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Fearful. Bonds: Rich, Family, Adventurer. Occupation: Map Maker

Voice: Soothing and warm

Attributes [hide]

Bernard Charlton, Male Human Cleric 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 500 gp.


Social Check DCs

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