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NPC Generator

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Advanced [show]


Frederick Chatham, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He wears his brown hair up in a very large beehive style do. His green eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Stableman business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to open a new tavern; and he's looking for his big break

Flaws: Shy. Bonds: Attractive, Job, Family, Adventurer. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Frederick Chatham, Male Human Cleric 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +0, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Tim Hastings, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern man dresses like a well dressed Adventurer does. He wears his red hair up. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.

History: Tim was raised in a hard working conservative environment. He worked as a nervous Adventurer and found it very stressful. He became a Adventurer soon after.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Philantrophist, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Tim Hastings, Male Human Fighter 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 100 pp. 1 Full Plate. 1 Chain shirt.


Social Check DCs


Gerard Cooper, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear yellow tank tops with brown pants. He is an epitome of beauty. He wears a deerstalker hat to cover his moderate length chestnut hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He never wears the same outfit twice, unless he absolutely has to.

History: Gerard was born the youngest of three triplets. A freak accident while working with his Miller father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive, Family. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Gerard Cooper, Male Human Wizard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)16 (+3) 13 (+1)13 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 11
Languages Common, Sylvan, Draconic, Infernal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Garfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and dresses in blue turtlenecks beneath a brown coat with grey slacks. His left leg appears badly burned and disfigured. His hair is silver, silky, and of moderate length. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Bather. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Lance was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He has drifted from career to career and currently works as a Bather.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Addict, Hedonist. Bonds: Attractive, Job. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Lance Garfield, Male Human Expert 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 17 (+3)16 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Rolf Kinsley, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a black coat with grey slacks, and carries clubs. He sports a long chestnut beard, and similarly colored long hair. His thin eyebrows rest above his beady hazel eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly, Shy, Insane. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Rolf Kinsley, Male Human Druid 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 18 (+4)9 (-1)
Skills Medicine +6, Religion +4
Senses Passive Perception 14
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs

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