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NPC Generator

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Advanced [show]


Henry Davenport, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy white suit, and a wedding ring on his right hand. He wears a Stetson hat to cover his moderate length chestnut hair. He has a dull look in his green eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Optimist, Artistic. Bonds: Attractive, In love, Job, Rich. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Henry Davenport, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 16 (+3)7 (-2)
Skills Nature +4, Persuasion +0
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Clerebold Sherwood, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a tight fitting tan shirt and pants. His chestnut hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his singing dream.

Motivation: Meet up once more with his childhood friend.

Ideals: Opinionated, Extrovert, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Bookbinder

Voice: Speaks like tongue is numb

Attributes [hide]

Clerebold Sherwood, Male Human Barbarian 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 5 (-3)15 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs


Godfrey Redfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. His eyes are gray and beady.

Personality: He likes to make people angry or surprised. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich eastern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Adventurer. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Godfrey Redfield, Male Human Commoner 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 15000 cp. Bloodstone (30 gp). Lapis lazuli (7 gp).


Social Check DCs


Charles Fawcett, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a small bristly mustache and wavy black hair. This gray eyed westerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Mayor

Voice: French accent

Attributes [hide]

Charles Fawcett, Male Human Ranger 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)8 (-1) 9 (-1)12 (+1)
Skills Insight +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Black pearl (600 gp). Moss agate (7 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Marlee, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with small hat. He has golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He will rave to anyone who will listen. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the west, but his parents moved at a very young age to the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Tanner soon after.

Motivation: To pay off his debts; and he is unsatisfied with his job

Flaws: Insane. Bonds: Attractive, Immigrant, Job, Debt. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Kyle Marlee, Male Human Cleric 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 17 (+3)7 (-2)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 17000 cp. A miniature golden chest with tiny emeralds lining the top (60 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp).


Social Check DCs

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