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NPC Generator

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Tim Marley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a robe, a symbol of the sun god around his neck, and a morningstar on his belt. He is tall, broad shouldered and powerfully built. He keeps his golden hair in a pixie cut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Tim embodies much of what other species detest in the Humans. He invites people to come help in his community garden.

History: Sold as a small child to a slaver, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Tim Marley, Male Human Druid 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. Chalcedony (20 gp). Chalcedony (20 gp). Amethyst (80 gp).


Social Check DCs


Charles Wade, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, typically a more casual-formal manner. He has styled his black hair well, parting it to the right. His eyes are a pleasant green.

Personality: He is fixated on the number 53. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Adventurer, Nature. Occupation: Butcher

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Wade, Male Human Adept 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 17 (+3)11 (+0) 10 (+0)17 (+3)
Skills Persuasion +5, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs


Solomon Marleigh, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a red broad hat and red clothes. He wears a broad hat to cover his moderate length black hair. He has a tattooed face.

Personality: This man loves music and to teach people music more than just about anything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Soapmaker arts, while his mother instructed him in etiquette, music and courtly manner. When Solomon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Nature, Rich, Military. Occupation: Soapmaker

Voice: Scratchy, weak

Attributes [hide]

Solomon Marleigh, Male Human Druid 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Religion +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: Just what you see.


Social Check DCs


Arnold Wordsworth, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he has a large brown mantle and cape that has been intricately interwoven into his yellow robe. He wears a Stetson hat to hide his balding. His face is scarred and worn.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Courier

Voice: Hollow voice

Attributes [hide]

Arnold Wordsworth, Male Human Warrior 9
Medium (6'4") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 54 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 7 (-2)12 (+1)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs


Jocelyn Lindsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large red mantle and cape that has been intricately interwoven into his tan robe. He has wavy chestnut hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a slaver, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and to be a stylist again

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Job, Mentor. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Jocelyn Lindsey, Male Human Warlock 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)8 (-1) 18 (+4)17 (+3)
Skills Athletics +6, Intimidation +6
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Aquamarine (1300 gp). Rose (70 gp). Lapis lazuli (10 gp). Obsidian (10 gp).


Social Check DCs

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