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NPC Generator

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Advanced [show]


Wymar Langley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely yellow suit with pastel socks and a vest with buckled shoes. He wears his silver hair up in a very large beehive style do. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the west. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He has worked as a Server like his mother before him.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Optimist. Bonds: Nature, Job, Enemies. Occupation: Server

Voice: Laughs frequently while speaking

Attributes [hide]

Wymar Langley, Male Human Aristocrat 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 17 (+3)10 (+0)
Skills Religion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Richard Moreno, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Shoemaker. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He's also a talented Knight, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Gifted. Bonds: Job, Attractive, Guardian. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Richard Moreno, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)15 (+2) 15 (+2)10 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Robert Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his crossbow. His brown hair is styled in orderly dreadlocks. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a font of random trivia from the lore and stories he has discovered

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Unemployed

Voice: Low range voice

Attributes [hide]

Robert Heiser, Male Human Monk 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Theobald Ogden, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears a simple tan robe with grey stripes complete with hood. His red hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.

History: He was born in the south, but his parents moved at a very young age to the east. He helped his father out around the business and became quite the natural. He struck the Farmer job and began his own company from there.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Insane, Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Theobald Ogden, Male Human Fighter 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 16 (+3)17 (+3)
Skills Stealth +3, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 90 pp. Aquamarine (1200 gp). Star rose quartz (40 gp). Eye agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a lot of dark rich colors, with gold accents. He has wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Professionalism, Artistic. Flaws: Insane, Depressed. Bonds: Attractive. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Anselm Marley, Male Human Commoner 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)7 (-2) 13 (+1)10 (+0)
Skills Investigation +0, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1700 sp.


Social Check DCs

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