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NPC Generator

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Advanced [show]


Simon Ashton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His silver hair is lengthy. His green eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Humans.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Flaws: Antagonistic, Insane, Racist. Bonds: Rich, Mentor. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Simon Ashton, Male Human Ranger 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)17 (+3) 11 (+0)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Dwarven, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 800 gp. Violet garnet (1000 gp). Rhodochrosite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Shipley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. With a patchy blonde beard and wild blonde hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Shipwright business at a young age. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 14 years.

Motivation: He's attracted to the PC; and he'd like to take his coworkers down a peg

Ideals: Joker, Athletic. Flaws: Shy. Bonds: Job, Has a crush. Occupation: Shipwright

Voice: Sensual and smooth

Attributes [hide]

Heward Shipley, Male Human Warrior 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)12 (+1) 17 (+3)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Fire opal pendant on a fine gold chain (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Graham, Male Human [Permalink]

Personal [hide]

Description: A 6'0" southern man, he wears a faded coat and loose pants complete with deerstalker hat. His hair is short and white. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Ideals: Athletic. Flaws: Ugly. Bonds: Guardian, Adventurer, Military. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Graham, Male Human Wizard 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 17 (+3)11 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 100 gp.


Social Check DCs


Wymar Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin violet vertical stripes and brown pants. His long auburn hair reaches down to his waist. His eyes are violet.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Energy wise he seems alert and responsive.

History: He was born in a small desert village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Navigator for hire.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Professionalism, Athletic. Bonds: Enemies, Nature, Job. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Emsworth, Male Human Monk 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


William Anderton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is braided into rings. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his father.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the old dungeon and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Entrepeneur. Bonds: Attractive, Nature. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

William Anderton, Male Human Paladin 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Rhodochrosite (6 gp).


Social Check DCs

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