Aldous Byron, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a yellow vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is drawn into a tight pony tail with a card scrunchie. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Map Maker business at a young age. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Map Maker.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Job. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Malachite (12 gp). Amber (90 gp).
Trey Dudley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is chestnut and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He enjoys reading and quiet.
History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Spy, but he got bored and became a Shepherd. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Logical, Optimist. Flaws: Insane. Bonds: Job. Occupation: Shepherd
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Norman Home, Male Human [Permalink]
Personal [hide]
Description: This man wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His hair is chestnut and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Spice Merchant, who enjoyed hunting, Norman was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels threatened by others; and he has passion for adventuring and risk
Flaws: Shy, Secretive, Fearful. Bonds: Nature, Adventurer. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 44 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 700 gp. Moss agate (4 gp). Jasper (30 gp). Hematite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Branson, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. He wears his blonde hair down. He wears round tiny glasses practically rammed into his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not trust anyone and sleeps with one eye open.
History: A powerful brothel owner made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Sensitive, Insomniac. Bonds: Attractive, Mentor. Occupation: Jeweler
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2200 sp. 1 Chain shirt. 1 Darkwood Buckler.
Wymar Shipley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and catlike.
Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Wymar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: A strong sense of loyalty to Human people; and he desires power and/or immortality
Ideals: Gifted, Extrovert. Flaws: Racist. Bonds: Attractive, Mentor, Adventurer. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 7 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp. 1 Simple lock. 1 Small steel mirror. 1 Hourglass.
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Their contribution stands as a beacon of hope for all adventurers!
