Odo Garfield, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a green shirt with thin black vertical stripes and violet pants, and is pretty ugly. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his violet eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Fletcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +5
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Patrick Marley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. With a patchy brown beard and wild brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Locksmith in town.
History: Patrick was born the youngest of three triplets. A gifted student he started as a Bather, but he got bored and became a Locksmith. He's also a talented Bather, but doesn't like to broadcast it.
Motivation: Regain custody of his son.
Flaws: Shy. Bonds: Attractive, Slave, Job, Family. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 100 gp. Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item.
Balimaar Harley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His Stetson hat is riddled with cuts and holes. His brown eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Mentor. Occupation: Spy
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 4 (-3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item.
Geoffrey Harrington, Male Human [Permalink]
Personal [hide]
Description: This man usually wears his grey robe and has his halberd always slung over his shoulder. He is muscular with a powerful set of arms. He keeps his long red hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: A skeptical and narcissistic man, Geoffrey's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 14th year, his parents were killed by a orcs raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new bather responsibilities is difficult
Ideals: Impeccable. Bonds: Enemies, Rich, Job, Religious. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (300 gp).
Chad Cooper, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tattered old clothes. He has a small bristly mustache and wavy brown hair. His gray eyes dart from person to person to random spaces in the air.
Personality: Chad is depressed about a lot of things. He tends to be a nihilist. Chad is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.
Motivation: He feels kind of lost in life; and his religion dominates his actions
Flaws: Ugly, Depressed. Bonds: Family, Religious, Enemies. Occupation: Armorer
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 4 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 6 (-2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 500 gp.
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