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NPC Generator

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Advanced [show]


Drogo Langley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He prefers to wear black clothing when he does not wear armor. He has a hunchback. His hair is white and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Ugly, Shy. Bonds: Adventurer, Rich. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Langley, Male Human Fighter 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 72 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 12 (+1)14 (+2)
Skills Athletics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Aquan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4

Possessions: 30 pp. Black pearl (1000 gp). Silver pearl (120 gp). Hematite (10 gp). Rhodochrosite (10 gp). Silver pearl (120 gp). Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Marley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a perfectly clean shirt and pair of pants. He has styled his golden hair well, parting it to the left. His amber eyes dart from person to person.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He enjoys reading and quiet.

History: His father raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and to share knowledge with the world

Ideals: Impeccable, Logical. Bonds: Attractive, Nature, Mentor. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

William Marley, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)9 (-1) 8 (-1)14 (+2)
Skills Performance +5, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Banded agate (6 gp).


Social Check DCs


Nicholas Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered crossbow and tarnished club as well. His red hair is braided into rings. His eyes are gray.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He feeds upon the attention of others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Nicholas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Brewer job and began his own company from there.

Motivation: To end his boredom; and further expansion of business

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Job, Military. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Nicholas Cholmondeley, Male Human Commoner 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2000 sp. Black star sapphire (800 gp). Alexandrite (600 gp). Blue sapphire (800 gp).


Social Check DCs


Balimaar Garrick, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His moppish golden hair is in a traditional bowl cut. He is baby faced.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To prove his worth to the world.

Ideals: Fighting, Artistic, Justice. Flaws: Ugly. Bonds: Nature. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Balimaar Garrick, Male Human Wizard 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 12 (+1)18 (+4)
Skills Athletics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 800 gp. Tiger eye turquoise (11 gp). Blue quartz (11 gp). Golden pearl (150 gp). Jasper (60 gp). 1 Minor magic item.


Social Check DCs


Diggory Axton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tan broad hat and tan clothes. He keeps his long golden hair kept up in a rat tail. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Bookbinder, who enjoyed hunting, Diggory was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Soapmaker

Voice: Middle-eastern accent

Attributes [hide]

Diggory Axton, Male Human Rogue 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 16 (+3)11 (+0) 9 (-1)7 (-2)
Skills History +2, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 1100 sp.


Social Check DCs

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