Nicholas Alton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Cartwright. His hair is black and curly. His brown eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He receives visions of the future at random moments
History: He comes from a rich southern family. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: He is wracked by social anxiety; and expand his business
Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Job, Rich. Occupation: Cartwright
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 10000 cp. Black pearl (500 gp). Sard (40 gp). 1 Alchemist’s fire.
John Hayley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy red hair. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. John took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Entrepeneur, Joker, Fighting. Bonds: Nature, Slave. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 18000 cp.
Roger Hale, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears pastel painted combat armor at almost all times. He has wavy red hair. He is very pretty but has cold, dead eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot resist a sob story and will often dote over anyone who has one.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Religious. Occupation: Apothecary
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 13 (+1) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Aquan, Giant
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 900 gp.
Godfrey Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is auburn and curly. His half smiles and brown eyes are beguiling and draw you in.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Bowyer profession.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Godfrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Godfrey's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Expand his business.
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Spy
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 1000 sp.
Reynard Brandon, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of orcs once and for all.
History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.
Motivation: He wants revenge against orcs.
Ideals: Athletic, Philantrophist. Bonds: Attractive, Enemies, Nature. Occupation: Painter
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. Blue sapphire (800 gp). Tourmaline (80 gp). Eye agate (12 gp). Tourmaline (80 gp). 1 Minor magic item.
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