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Advanced [show]


Gomory Perry, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He carries a battered sword and tarnished spear as well. His brown hair, when down, is lengthy. He wears an eyepatch.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has all his life been fascinated with painting.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Weaver. He became a Weaver soon after.

Motivation: To be a Stylist again; and expand his business

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Perry, Male Human Adept 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp. Carnelian (60 gp).


Social Check DCs


Gilbert Dudley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears a brown armored body suit, with a simple red line shooting up and back down. His silver hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gilbert hails from a village terrorized by gnolls. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Revenge; and a deep hatred of gnolls

Flaws: Insane, Antagonistic. Bonds: Enemies, Attractive. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

Gilbert Dudley, Male Human Bard 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 21 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 17 (+3)13 (+1)
Skills Medicine +6, Nature +5
Senses Passive Perception 13
Languages Common, Terran, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 110 pp. Carnelian (60 gp). Golden pearl (130 gp). Golden pearl (130 gp). Malachite (9 gp). Pink pearl (130 gp).


Social Check DCs


Hubert Chatham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan pants and tee shirts. He carries a battered flail and tarnished club as well. His hair is golden, silky, and of moderate length. His amber eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a forest tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Fighting, Artistic. Bonds: Attractive, Family, Nature. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Hubert Chatham, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Blue quartz (12 gp). Alexandrite (300 gp). Violet garnet (300 gp).


Social Check DCs


Anthony Acton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of the four houses of cards around his neck, and a morningstar on his belt. He has wavy white hair. He has gleaming, smiling brown eyes.

Personality: Anthony speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered

History: The child of eastern immigrants he idolized his father. Anthony was born on a far eastern plains where he grew up under the tutelage of his father, an expert Sage. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Athletic, Impeccable, Logical. Bonds: Immigrant. Occupation: Sage

Voice: French accent

Attributes [hide]

Anthony Acton, Male Human Adept 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)6 (-2) 13 (+1)8 (-1)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. Citrine (20 gp). 1 Chain shirt. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Randal Byron, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of glaives, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has white hair. His eyes are a pleasant hazel.

Personality: He is mildly Human supremacist, though he does not identify as such. He enjoys reading and quiet.

History: The child of a Animal Trainer, who enjoyed hunting, Randal was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Randal Byron, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 9 (-1)13 (+1)
Skills Investigation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll, Infernal, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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