Don Harper, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. His black hair and beard is wavy and long. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has passion for adventuring and risk.
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Adventurer, Poor. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2300 sp. Silver comb with moonstones (400 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
Gerard Tattersall, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His long brown hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in a small island village. He moved from fad to fad and when he turned 15 he discovered music. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found.
Ideals: Passionate, Opinionated, Artistic. Bonds: Attractive, Nature. Occupation: Weaver
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Lapis lazuli (15 gp). White opal (1100 gp). Onyx (20 gp). 1 Half-Plate.
Randal Lindsay, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a brown collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. This brown eyed easterner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Randal was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He left for the east, certain he would find work there.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Persistence, Logical. Bonds: Immigrant, Has a crush, Slave. Occupation: Adventurer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 60 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born in the north. He moved from fad to fad and when he turned 15 he discovered poetry. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and he has money and likes to spend it
Ideals: Optimist, Artistic. Bonds: Rich, Enemies, Immigrant. Occupation: Map Maker
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 gp. 1 Masterwork Common Melee.
Dean Darlington, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and does not wear sleeves and tends to eschew shirts when he can avoid it. His left leg appears badly burned and disfigured. He wears a colorful flower in his brown hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Jeweler business at a young age. He helped his mother out around the business and became quite the natural. He became a Jeweler soon after.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Extrovert. Flaws: Addict. Bonds: Attractive, Job. Occupation: Jeweler
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Fire opal pendant on a fine gold chain (900 gp). Silver comb with moonstones (800 gp).
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