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NPC Generator

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Advanced [show]


William Harlow, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair is greying and his face has many wrinkles. His eyes are likewise violet.

Personality: Always inclined to offer people food he seems plenty friendly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: William was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He has had some formal singing training, and achieved minor success. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He would like to get married and retire; and meet up once more with his childhood friend

Ideals: Philantrophist, Artistic. Bonds: Adventurer, Poor, Has a crush. Occupation: Baker

Voice: Nasally tone

Attributes [hide]

William Harlow, Male Human Commoner 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Trey Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. He wears his black hair down. His fierce amber eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and to share knowledge with the world

Ideals: Logical, Impeccable. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Trey Blakeley, Male Human Wizard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Adelard Ridley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Detective does. He has a moderate pudge and is not very fit. His golden hair is singed and shortened. His hazel eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Adelard Ridley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)9 (-1) 8 (-1)11 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bernard Copeland, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has wavy chestnut hair. His blue eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Bernard has worked very hard to control his curse. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: He is unsatisfied with his job.

Flaws: Disease, Fearful. Bonds: Job. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Bernard Copeland, Male Human Rogue 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Peridot (20 gp). Star rose quartz (20 gp). Aquamarine (800 gp). Moss agate (14 gp). 1 Minor magic item.


Social Check DCs


Anselm Tickle, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this eastern man prefers to wear blue pants and tee shirts. His hair is always cut to a buzz. His gray eyes peer out from beneath his small blue hat.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is a ruthless business man, a trait he acquired from his mother.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anselm took refuge in the large cave and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the east; and wants to work out more often

Ideals: Athletic, Artistic, Entrepeneur. Bonds: Military, Nature. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Anselm Tickle, Male Human Warrior 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Deception +4, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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