Randal Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His golden hair is lengthy and is close to two feet long. His brown eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Randal embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Professionalism. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Architect
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40000 cp. Violet garnet (700 gp). Chrysoprase (30 gp). Zircon (30 gp). 1 Minor magic item.
Trey Wade, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears his chestnut hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trey was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: Sabotage a competitor.
Flaws: Impulsive. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Trey Nash, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has the majority of his body covered in plate. He has a small bristly mustache and wavy brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: The child of eastern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Spy.
Motivation: He's looking for his big break; and he wants revenge against drow
Bonds: Adventurer, Enemies, Immigrant, Job. Occupation: Spy
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Infernal, Terran
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Blue sapphire (700 gp). Tourmaline (90 gp). Fire opal (700 gp).
Rolf Dayton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has dyed his greying golden hair a little too much giving a sharp golden color. He has brown eyes and a blue hat with a pastel feather.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of southern immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Many orcs want him driven away; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Armorer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Elven, Halfling, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 47000 sp. 1 Minor magic item.
Charles Tickle, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears just a grey suit. He is tall, broad shouldered and powerfully built. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised by priests from a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by goblins. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He wants revenge against goblins; and he wants nothing more than to rejoin the army
Flaws: Depressed. Bonds: Enemies, Military, Religious, Mentor. Occupation: Adventurer
Voice: Russian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 8 (-1) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan, Orc
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
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