Odo Bradley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears white cloth garments or leather armor. His black hair is well kept and his bushy mustache is tapered upwards at the ends. This blue eyed northerner is not easily forgotten.
Personality: Odo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.
History: He got into the Bricklayer business at a young age. Cursed with a spirit at a very young age, Odo has worked very hard to control his curse. He now owns his own business.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Justice. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Darkwood Buckler. 1 Half-Plate.
Kyle Clare, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His hair is long and brown with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: Kyle wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Disciplined. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Bricklayer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Azurite (8 gp).
Gomory Harlan, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He has auburn hair. He has amber eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is harsh and unforgiving.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He has never given up on his music dream.
Motivation: He's repulsed by the PC.
Ideals: Artistic, Logical. Flaws: Shy, Antagonistic. Bonds: Rich. Occupation: Detective
Voice: Raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 10 pp.
Raymond Thackeray, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling green eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Raymond took refuge in the ruined castle and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Athletic, Optimist. Bonds: Poor, Religious, Nature. Occupation: Bellfounder
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 25000 cp. Brass mug with jade inlays (500 gp). Old masterpiece painting (1000 gp). 1 Minor magic item.
Nicholas Kelsey, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear flannel. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.
History: He was born at the edge of vast mountains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Masseuse job and began his own company from there.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Justice, Gifted. Bonds: Nature, Job, Rich. Occupation: Masseuse
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Terran
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
Possessions: 17000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
