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NPC Generator

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Advanced [show]


Bertram Marley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. His silver hair is lengthy. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He would rather hide behind his crafts than deal with other people.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Merchant, and he later adopted a second daughter.

Motivation: To unite with his sister; and doesn't want to be a merchant and was forced into it by his family

Ideals: Artistic. Flaws: Shy. Bonds: Family, Slave, Rich. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Bertram Marley, Male Human Adept 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)17 (+3) 15 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Bertram Sutton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large yellow mantle and cape that has been intricately interwoven into his pastel robe. His red hair and beard is wavy and long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 6 years later his spouse died after the birth of his son. Heartbroken, Bertram never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Addict, Depressed. Bonds: In love, Rich. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Bertram Sutton, Male Human Sorcerer 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 40 pp.


Social Check DCs


Anselm Heiser, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white costume with the symbols of the sun god on his torso. He wears a top hat to hide his balding. His violet eyes are slightly larger than normal.

Personality: Eccentric and domineering, Anselm will drive conversation. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small mountains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Extrovert. Flaws: Hedonist. Bonds: Nature, Job, Has a crush. Occupation: Spice Merchant

Voice: Soft and melodious

Attributes [hide]

Anselm Heiser, Male Human Bard 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)9 (-1) 16 (+3)13 (+1)
Skills Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Everburning torch. 4 Alchemist’s fire.


Social Check DCs


Hunter Paxton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears pastel painted combat armor at almost all times. He has a small bristly mustache and wavy chestnut hair. His eyes are likewise gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also is a firm believer in the manly ideal.

History: Hunter was born the youngest of three triplets. His childhood dream was to be a Sage, but he was a colossal failure. He then took over the family business and is one of the better Navigator for hire.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Flaws: Impulsive. Bonds: Immigrant, Job, Family. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Hunter Paxton, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)8 (-1) 10 (+0)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anthony Palomarez, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a black tunic with white highlights, and long tan pants that bunch up around his shoes, and is pretty ugly. He sports a long silver beard, and similarly colored long hair. This gray eyed northerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Anthony lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.

Motivation: To reunite with his old friends; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Enemies, Family, Adventurer. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Anthony Palomarez, Male Human Sorcerer 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)10 (+0) 9 (-1)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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