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NPC Generator

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Advanced [show]


Raymond Harlow, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He is wearing a long, white, dusty cloak, and his gloved hand is found clutching a crossbow. His golden hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Raymond was born with his father's beautiful face. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Weaver like his father before him.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Antagonistic. Bonds: Family, Attractive, Job. Occupation: Weaver

Voice: Raspy

Attributes [hide]

Raymond Harlow, Male Human Sorcerer 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)10 (+0) 14 (+2)9 (-1)
Skills Athletics +2, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He keeps his brown hair in a pixie cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the west. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult.

Ideals: Philantrophist. Flaws: Addict, Insane. Bonds: Job, Poor, Immigrant. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Gunter Marley, Male Human Ranger 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)7 (-2) 14 (+2)15 (+2)
Skills History +0, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Masterwork Light wooden shield.


Social Check DCs


Justin Beitz, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He wears his chestnut hair up. He has gleaming, smiling brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. He takes great joy in being the best Priest in town.

History: Born to a pair of adventurers, Justin grew up listening to his mother's many stories. After coming to the age of reason, Justin took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Priest.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Bonds: Job, Adventurer. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Justin Beitz, Male Human Monk 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Performance +6, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1600 gp.


Social Check DCs


Miles Crawford, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a blue costume with the symbols of magic on his torso. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He would rather hide behind his crafts than deal with other people.

History: Miles was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Barber like his mother before him.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Shy, Racist. Bonds: Nature, Job. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Miles Crawford, Male Human Cleric 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)13 (+1) 15 (+2)13 (+1)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs


Guy Ramsey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized red coat and is in decent physical shape. His blonde hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.

History: He was always a brilliant, if unscrupulous mind. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Logical. Flaws: Shy, Insane. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Guy Ramsey, Male Human Bard 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)7 (-2) 14 (+2)13 (+1)
Skills Animal Handling +5, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Brass mug with jade inlays (400 gp).


Social Check DCs

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