Anselm Wallace, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He dresses like a well dressed Laborer does. He has done his best to style his silver hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Anselm studied abroad. He helped his mother out around the business and became quite the natural. He's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Opinionated, Gifted. Bonds: Job. Occupation: Laborer
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Cory Tewksbury, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and is generally shirtless and showing off his tattooed chest. He wears his hair in dreadlocks. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Cory took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Disease. Bonds: Family, Rich, Job. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Amethyst (50 gp). Chrysoberyl (50 gp). Rose (70 gp).
Ernest Ashton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and black handkerchief worn on his left side. His hair is brown, silky, and of moderate length. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.
History: Ernest was born with his mother's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. He hasn't told them the truth, but wants to settle down with them.
Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Logical, Fighting. Bonds: Attractive, Family, Military, Has a crush. Occupation: Healer
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 20 pp.
Gomory Wentworth, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Armorer and found it very stressful. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new armorer responsibilities is difficult
Flaws: Shy, Insane, Lazy. Bonds: Poor, Job. Occupation: Armorer
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 800 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Black velvet mask with numerous citrines (140 gp). Gold dragon comb with red garnet eye (1500 gp).
Roland Paxton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a large blue jacket. He wears his blonde hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Animals are drawn to him, and he is able to talk to them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He has money and likes to spend it; and he wants to meet his childhood hero
Ideals: Gifted. Bonds: Attractive, Adventurer, Rich. Occupation: Body Guard
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
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