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NPC Generator

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Advanced [show]


Roland Bradley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, grey shirt, and yellow tie. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Roland speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the south to a Mortician, Roland learned a great deal about his mother's area of expertise. When Roland reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Mortician like his mother before him.

Motivation: To pay off his debts; and expand his business

Ideals: Impeccable, Philantrophist. Bonds: Job, Military, Debt. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Roland Bradley, Male Human Warlock 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)15 (+2) 16 (+3)9 (-1)
Skills History +5, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 12000 sp.


Social Check DCs


Henry Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear blue clothing when he does not wear armor. His hair is greying and his face has many wrinkles. His eyes are gray and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and many giants want him driven away

Ideals: Gifted. Flaws: Hedonist, Fearful. Bonds: Adventurer, Enemies. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Henry Westcott, Male Human Bard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp.


Social Check DCs


Manfred Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. His silver hair is heavily combed to the left. This violet eyed southerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the south his family was never financially stable. In his 16th year, his parents were killed by a orcs raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many orcs want him driven away; and to find somewhere to settle down

Ideals: Fighting. Flaws: Mundane, Racist. Bonds: Poor, Enemies. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Manfred Cornish, Male Human Barbarian 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 20 pp.


Social Check DCs


Solomon Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears blue trousers with black and green striped suspenders. He wears various colorful collared shirts. His brown hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the east his family was never financially stable. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Athletic, Passionate, Professionalism. Flaws: Fearful. Bonds: Poor. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Solomon Eastoft, Male Human Expert 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 10000 sp. Moss agate (10 gp). Deep blue spinel (700 gp). Sard (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Langley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair, while still mostly red, has prominent grey streaks. His blue eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Ernest has worked very hard to control his curse. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Emotional, Disease. Bonds: Religious. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Ernest Langley, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs

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