Ralf Blakeley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and beady.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He comes from a rich northern family. Through the years after Ralf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ralf's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Joker. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 22000 sp. 3 Antitoxin.
Rolf Cotton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an entirely brown suit with violet socks and a vest with buckled shoes. His blonde hair is styled in orderly dreadlocks. His eyes are violet and he is always smoking a pipe.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He works hard and plays hard.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. By chance he met his sister recently and the two have been together since.
Motivation: Nothing but the best is good enough for him; and to unite with his sister
Ideals: Impeccable. Flaws: Hedonist, Antagonistic. Bonds: Job, Family. Occupation: Bricklayer
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 400 gp.
Dustin Barlow, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a grey coat over a brown low-cut shirt, and a broad hat upon his head, and his gloved hand is found clutching a greataxe. His hair is short and auburn. His gray eyes peer out from beneath his broad grey hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.
History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Armorer.
Motivation: His religion dominates his actions; and balancing his hectic life and new armorer responsibilities is difficult
Flaws: Emotional, Antagonistic. Bonds: Nature, Job, Religious. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. A life-sized copper and silver statuette of a cockatrice. (50 gp). Gold and topaz bottle stopper cork (300 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.
Drogo Carlisle, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and carries morningstars. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Military. Occupation: Seamstress
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 500 gp.
Bertram Bradley, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries a battered sai and tarnished trident as well. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown.
Personality: His tongue was cut out and he uses sign language. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Attractive, Religious. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 50000 cp. Chrysoprase (70 gp). Chalcedony (70 gp). Red spinel (110 gp). Jasper (70 gp). Tourmaline (110 gp). Violet garnet (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
