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NPC Generator

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Advanced [show]


Alexandre Brent, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a blue costume with the symbols of the four houses of cards on his torso. His blonde hair is long and unkept. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered singing. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and a deep hatred of gnolls

Ideals: Athletic, Artistic, Philantrophist. Flaws: Ugly. Bonds: Mentor. Occupation: Unemployed

Voice: Booming voice

Attributes [hide]

Alexandre Brent, Male Human Barbarian 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 8 (-1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Peridot (20 gp). Tourmaline (80 gp).


Social Check DCs


Dean Sheldon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Cook. His hair is short and black. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Dean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with singing.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Artistic. Flaws: Insomniac, Disease. Occupation: Cook

Voice: Excited and jittery

Attributes [hide]

Dean Sheldon, Male Human Monk 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gunter Soames, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his quarterstaff. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of southern immigrants he idolized his mother. He was taken from his home at a very young age. He left for the south, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Merchant

Voice: Slurs words

Attributes [hide]

Gunter Soames, Male Human Monk 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Athletics +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Wymar Washington, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his black hair up in a very large beehive style do. His eyes are blue and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his mother.

History: Sold as a small child to a wizard, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Mentor, Job. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Wymar Washington, Male Human Barbarian 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Anselm Marston, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Adventurer, Nature. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Marston, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)3 (-4) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +0 / 1d8-2, Ranged -2 / 1d8-4, Grapple -2

Possessions: 12000 cp.


Social Check DCs

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