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Advanced [show]


Clerebold Elton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. He has moderate length black hair. He wears a mask on his face.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with a lost civilization.

History: Clerebold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a crush on the local Bookbinder; and to settle down with his crush

Flaws: PTSD. Bonds: Attractive, Adventurer, Poor, Has a crush. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Clerebold Elton, Male Human Adept 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp.


Social Check DCs


Bertram Stansfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Bertram was born with his father's beautiful face. One day when Bertram was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Bertram was heart-stricken from the event, and his mother started working long hours to provde for them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Wants his loneliness to end; and his religion dominates his actions

Flaws: PTSD. Bonds: Attractive, Family, Religious, Adventurer, Has a crush. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Bertram Stansfield, Male Human Ranger 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)9 (-1) 9 (-1)16 (+3)
Skills Medicine +1, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roland Oakes, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is unkempt and raggedy. He has gleaming, smiling brown eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Roland Oakes, Male Human Adept 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)14 (+2) 13 (+1)17 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Spaulding, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His white hair and beard is wavy and long. His eyes are likewise green.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Thomas hails from a village terrorized by giants. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: To get a good night's sleep; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist, Justice. Flaws: Insomniac. Bonds: Rich, Enemies, Military. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Thomas Spaulding, Male Human Druid 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)7 (-2) 17 (+3)12 (+1)
Skills Deception +4, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 900 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a grey suit, violet shirt, and grey tie. His blonde hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Human supremacist, though he does not identify as such. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Attractive, Rich. Occupation: Navigator

Voice: French accent

Attributes [hide]

Gunter Bradshaw, Male Human Paladin 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 15 (+2)9 (-1)
Skills Deception +2
Senses Passive Perception 12
Languages Common, Draconic, Terran, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Obsidian (13 gp). Moonstone (70 gp). Jade (70 gp).


Social Check DCs

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