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NPC Generator

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Advanced [show]


Guy Shipley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. He has a blonde handlebar mustache and slicked back blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Artistic. Bonds: Poor, Religious, Adventurer, Enemies, Family. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Guy Shipley, Male Human Barbarian 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Elven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Don Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow tunic with red highlights, and long brown pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. His brown hair is greasy and uncared for. His green eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of western immigrants he idolized his father. In his 10th year, his parents were killed by a brigands raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and a strong sense of loyalty to human people

Flaws: Ugly, Insane, Racist. Bonds: Family, Immigrant, Enemies. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Don Woods, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kody Alston, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light tan in addition to tight pants. His golden hair is heavily combed to the right. He has gleaming, smiling blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.

History: Kody was born with his father's beautiful face. A few years later when the west was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge; and many gnolls want him driven away

Ideals: Joker. Flaws: Impulsive, Shy. Bonds: Immigrant, Attractive, Enemies. Occupation: Priest

Voice: Speaks in third person

Attributes [hide]

Kody Alston, Male Human Rogue 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)13 (+1) 14 (+2)9 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Aldous Middleton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and blue handkerchief worn on his right side. His long silver hair is drawn into a two foot long braid. He has a dull look in his amber eyes.

Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a necromancer, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Find a way to reverse the transformation of his sister; and meet up once more with his childhood friend

Flaws: Impulsive. Bonds: Religious, Mentor, Adventurer, Family. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Aldous Middleton, Male Human Commoner 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)8 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (600 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Reynard Oakes, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a black poncho over his likewise colored trousers and shirt. His black hair, when down, is lengthy. He has a tattooed face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Reynard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He is unsatisfied with his job; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Slave, Job. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Reynard Oakes, Male Human Commoner 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Goblin, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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