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NPC Generator

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Advanced [show]


Manfred Heiser, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, but even with his fine clothing he looks run-down, and a wedding ring on his right hand. His auburn hair is cut jaggedly and amateurishly. His fierce brown eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To share knowledge with the world; and wishes to resurrect an old love

Ideals: Gifted, Logical. Flaws: Emotional, Insane. Bonds: In love. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Manfred Heiser, Male Human Cleric 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 18 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)16 (+3) 15 (+2)12 (+1)
Skills History +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Giant
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 80000 cp. Brass mug with jade inlays (500 gp). Solid gold idol (300 gp).


Social Check DCs


John Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has a white handlebar mustache and slicked back white hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.

History: Born in the east his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Adventurer, Poor. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

John Marlowe, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Deception +4, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Thomas Willoughby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown tunic with pastel highlights, and long red pants that bunch up around his shoes. His moppish golden hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up falchion and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Greedy. Bonds: Guardian, Nature, Adventurer. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Thomas Willoughby, Male Human Commoner 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Royston, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a butterfly on it. His chestnut hair is thinning but still full. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Gerard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and to prove his worth to the world

Ideals: Optimist, Gifted. Flaws: Disease, Impulsive. Bonds: Adventurer. Occupation: Body Guard

Voice: Strong lisp

Attributes [hide]

Gerard Royston, Male Human Wizard 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)11 (+0) 8 (-1)16 (+3)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 100 gp.


Social Check DCs


Raymond Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his golden hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the east his family was never financially stable. A gifted student he started as a Barrister, but he got bored and became a Mortician. He inherited the family business which he has now maintained for 5 years.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Insane. Bonds: Job, Adventurer, Poor. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Raymond Cornish, Male Human Druid 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)4 (-3) 14 (+2)10 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 44000 sp.


Social Check DCs

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