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Advanced [show]


Raymond Darby, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy silver hair. This green eyed westerner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Persistence, Logical. Bonds: Attractive, Rich, Immigrant. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Raymond Darby, Male Human Barbarian 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 71 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)10 (+0) 11 (+0)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Guy Brent, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly blonde, has prominent grey streaks. He has violet eyes.

Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He is a ruthless business man, a trait he acquired from his mother.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Greedy. Bonds: Attractive, Job, Military, Immigrant. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Brent, Male Human Rogue 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)7 (-2) 17 (+3)14 (+2)
Skills Animal Handling +5, Athletics +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Light steel shield. 1 Banded mail.


Social Check DCs


Tim Hadley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His long black hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He is a great chef.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Tim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Entrepeneur, Fighting. Flaws: Impulsive. Bonds: Adventurer. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Tim Hadley, Male Human Monk 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)12 (+1) 15 (+2)6 (-2)
Skills Intimidation +0, Investigation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2900 sp. A delicate brass dragon egg (100 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Bertram Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. His hair is golden and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Bertram hails from a village terrorized by goblins. A gifted student he started as a Shoemaker, but he got bored and became a Unemployed. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Flaws: Selfish. Bonds: Enemies, Job, Adventurer. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

Bertram Wedgwood, Male Human Monk 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)8 (-1) 12 (+1)16 (+3)
Skills Performance +5, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Sapphire pendant on gold chain (800 gp). A silver and pearl hairclip (80 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Cromwell, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a black vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a deerstalker hat to cover his moderate length white hair. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and doesn't want to be a hunter and was forced into it by his family

Flaws: Ugly, Cynical, Disease. Bonds: Rich, Family. Occupation: Hunter

Voice: Speaks with a cold

Attributes [hide]

Gilbert Cromwell, Male Human Aristocrat 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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