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NPC Generator

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Advanced [show]


Thomas Landon, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. A freak accident while working with his Stylist father left him crippled. He now mingles about in high society.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Joker. Flaws: Ugly, Selfish, Disease, Insomniac. Bonds: Rich. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Thomas Landon, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)14 (+2) 16 (+3)10 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Black pearl (400 gp).


Social Check DCs


Rolf Southey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, brown cloak, and a wedding ring on his left hand. His white hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Gardener. He hasn't told them the truth, but wants to settle down with them.

Motivation: He uses money and sex appeal to get what he needs; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: In love, Attractive, Adventurer, Has a crush, Rich. Occupation: Hunter

Voice: Italian accent

Attributes [hide]

Rolf Southey, Male Human Warrior 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +7, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Reed, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. His blonde hair, when down, is lengthy. His violet eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He takes great joy in being the best Scribe in town.

History: Born in the west his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new scribe responsibilities is difficult

Flaws: Insane, Racist. Bonds: Attractive, Job, Poor. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Clerebold Reed, Male Human Wizard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 13 (+1)12 (+1)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs


Hugh York, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a yellow vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His hair is red and curly. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He struck the Cook job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Military, Immigrant. Occupation: Cook

Voice: Pirate accent

Attributes [hide]

Hugh York, Male Human Cleric 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills Deception +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 800 gp.


Social Check DCs


Ernest Tickle, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears just a pastel suit. His hair, while still mostly blonde, has prominent grey streaks. His eyes are a pleasant gray.

Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up club and armor he uses now. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Shy, Secretive. Bonds: Nature, Religious. Occupation: Healer

Voice: German accent

Attributes [hide]

Ernest Tickle, Male Human Barbarian 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 70 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)12 (+1) 7 (-2)11 (+0)
Skills Sleight of Hand +5, Survival +1
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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