Henry Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears just a blue suit. He carries with him a set of swords on his belt, each one with a amber on the hilt. He wears his red hair down. His brown unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He feeds upon the attention of others.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge
Ideals: Fighting, Artistic. Flaws: Disease, Secretive. Bonds: Attractive. Occupation: Shoemaker
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Just what you see.
Percival Churchill, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears professional attire. His chestnut hair is heavily combed to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is almost excessively polite to everyone, even when angry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a Sage, his mother struggled to pay the bills. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is terrified, and will act out of fear.
Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Attractive, Poor. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 6 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
John Marlee, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an entirely grey suit with white socks and a vest with buckled shoes. His hair is short and white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He enjoys reading and quiet.
History: The child of a Blacksmith, who enjoyed hunting, John was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: Wants to have a good time and be beloved; and further expansion of business
Ideals: Optimist, Logical. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
John Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a simple blue robe with violet stripes complete with hood. He is portly but not overly obese. His silver hair is styled in orderly dreadlocks. His eyes are gray and catlike.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Optimist, Artistic. Flaws: Sensitive, Disease, Racist. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 40 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp. Black opal (1400 gp). Iolite (30 gp). Blue diamond (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Tatum, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look and is in decent physical shape. He has a small bristly mustache and wavy black hair. His eyes are green and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He is searching for what he claims is his rightful reward.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Slave, Adventurer, Enemies. Occupation: Beggar
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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