Frederick Ogden, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. With a patchy blonde beard and wild blonde hair. He has a dull look in his amber eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.
Motivation: He's repulsed by the PC; and retire the richest man in the east
Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Occupation: Apothecary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 61 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1 Minor magic item.
Charles Stafford, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His wide-brimmed hat is riddled with cuts and holes. He has brown eyes and a green hat with a white feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the north, but his parents moved at a very young age to the west. After coming to the age of reason, Charles took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Glassblower
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1100 gp.
William Atherton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in a clean grey cloak covering his clean studded leather. His golden hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: William was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: He has passion for adventuring and risk.
Ideals: Optimist, Persistence. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Ignan, Gnome
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 11000 sp.
Wymar Read, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears tan cloth garments or leather armor. His white hair is kept up in a ponytail inside a top hat. He is baby faced.
Personality: Wymar wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Farmer in town.
History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Farmer for hire.
Motivation: To be a Beggar again; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Farmer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Golden yellow topaz (1400 gp). Blue quartz (9 gp).
Arnold Springfield, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears silk and lounges about seductively. His hair is red and curly. His eyes are a pleasant hazel.
Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised by priests from a young age. After coming to the age of reason, Arnold took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: His religion dominates his actions.
Ideals: Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Bellfounder
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
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