Trym Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a yellow armored body suit, with a simple pastel line shooting up and back down. He has silver hair. His blue eyes have a joyful gleam in them most of the time.
Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Extrovert, Gifted, Fighting. Bonds: Attractive. Occupation: Assassin
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
Manfred Bradly, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large pastel mantle and cape that has been intricately interwoven into his yellow robe. He keeps his long auburn hair kept up in a rat tail. He has several tiny emerald earrings on each ear.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His mother raised him in a mountain cabin. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 41 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Birkenhead, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long silver beard, and similarly colored long hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Sold as a small child to a slaver, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Actor
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 56 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 2100 gp. Black pearl (1300 gp). Red spinel (150 gp). Deep blue spinel (1300 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicholas Soames, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair and beard is wavy and long. His hazel eyes are passionate and lively.
Personality: He exudes charisma. He is a tour de force of persuasion. He takes great joy in being the best Roofer in town.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He now mingles about in high society.
Motivation: Expand his business.
Bonds: Rich, Attractive, Job, Religious, Mentor. Occupation: Roofer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 100 gp. Chrysoprase (40 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Rutherford, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in green turtlenecks beneath a grey coat with blue slacks. His blonde hair is greasy and uncared for. His eyes are hazel.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a plains tribe. A few years later when the north was not economically sound they moved to his current location. He was granted psionic powers by his dying brother.
Motivation: He has decided he is irredeemable; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Nature, Immigrant. Occupation: Masseuse
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 sp. Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Banded mail. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!