Gomory Carlisle, Male Human [Permalink]
Personal [hide]
Description: He wears a simple brown robe with white stripes complete with hood, and carries tridents. He has a silver handlebar mustache and slicked back silver hair. He wears large thick round spectacles.
Personality: He is almost excessively polite to everyone, even when angry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the north. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Poor, Military. Occupation: Butcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Patrick Holton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing colorful clothing, dressed as a Barkeep, and a wedding ring on his left hand. His moppish red hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: To be a Map Maker again; and balancing his hectic life and new barkeep responsibilities is difficult
Ideals: Opinionated, Justice. Flaws: Disease. Bonds: In love, Job. Occupation: Barkeep
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 7 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 6 (-2) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Don Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt with thin green vertical stripes and white pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He comes from a rich southern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted druidic powers by his dying brother.
Motivation: Wants to open a new tavern; and he's looking for his big break
Ideals: Gifted. Bonds: Job, Adventurer, Rich. Occupation: Adventurer
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Ignan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1000 sp.
Simon Tattersall, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and prefers to wear black pants and tee shirts. He wears a Stetson hat to hide his balding. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. He is an amazing painter.
History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted martial powers by his dying brother.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Opinionated, Gifted. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
Randal Merton, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. His red hair has been sun bleached extensively. His blue eyes are passionate and lively.
Personality: He is mildly Human supremacist, though he does not identify as such. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born in a small plains village. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Laborer and was forced into it by his family.
Ideals: Artistic. Flaws: Racist. Bonds: Poor, Nature, Family. Occupation: Laborer
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. Eye agate (5 gp). Bloodstone (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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