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NPC Generator

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Advanced [show]


Gunter Everly, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears just a white suit. He is tall, broad shouldered and powerfully built. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Shy, Impulsive, Disease. Bonds: Adventurer. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Gunter Everly, Male Human Expert 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)10 (+0) 12 (+1)16 (+3)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1900 sp. Hematite (15 gp).


Social Check DCs


Simon York, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears yellow leather gloves, a yellow jacket, and tight pants. His black hair is styled in orderly dreadlocks. His blue eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: To be a Carter again; and sabotage a competitor

Flaws: Insomniac, Insane, Addict, Antagonistic. Bonds: Job. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Simon York, Male Human Bard 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)8 (-1) 9 (-1)6 (-2)
Skills Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His hair is golden and very short. His gray eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Impeccable. Bonds: Family, Nature, Adventurer. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Mitchell, Male Human Expert 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Large well-done wool tapestry (400 gp). Carved bone or ivory statuette (80 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Trym Blackwood, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear brown clothing when he does not wear armor. He wears a Stetson hat to hide his balding. His eyes are gray and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his sister recently and the two have been together since.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Ugly, Disease, Shy, PTSD, Mundane. Bonds: Family. Occupation: Unemployed

Voice: Timid voice

Attributes [hide]

Trym Blackwood, Male Human Monk 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)10 (+0) 16 (+3)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Ernest Byron, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a brown tunic with violet highlights, and long blue pants that bunch up around his shoes. His skin is also unnaturally pale. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up spear and armor he uses now. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Disciplined, Professionalism. Flaws: Ugly, Insane. Bonds: Rich, Nature. Occupation: Servant

Voice: Booming voice

Attributes [hide]

Ernest Byron, Male Human Rogue 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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