Hubert Sutton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He likes to wear white tank tops with brown pants. Beneath his clothing is a huge mess of scar tissue. He has a chestnut handlebar mustache and slicked back chestnut hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Hubert hails from a village terrorized by drow. In his 13th year, his parents were killed by a drow raid, leaving Hubert alone in the world. After a stint in an orphanage, he was adopted. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to drow.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Disciplined, Joker. Bonds: Slave, Enemies. Occupation: Shoemaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 39 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Coral (130 gp). Blue quartz (9 gp). Rich purple corundum (400 gp). 1 Minor magic item.
Odo Hallewell, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears tight fighting clothing, which leaves very little to the imagination. His white hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.
History: The child of southern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Odo's homeland. Odo decided to take the middle way and become a bodyguard. He inherited the family business which he has now maintained for 8 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Moss agate (15 gp). Azurite (15 gp).
Justin Blythe, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black tunic with violet highlights, and long tan pants that bunch up around his shoes. His auburn hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.
History: Justin was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Carter soon after.
Motivation: Expand his business.
Ideals: Gifted, Persistence. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Rolf Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey tunic with black highlights, and long red pants that bunch up around his shoes, and carries halberds. His hair is silver and curly. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born blind and as such lacked many opportunities for work. Rolf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Fortune-teller
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1000 gp. Blue sapphire (700 gp). Iolite (80 gp). Jet (70 gp).
Theodoric Pickering, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his lance always slung over his shoulder. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Theodoric is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.
Motivation: Revenge.
Flaws: Ugly, Insane. Bonds: Enemies, Family, Rich. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
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